Speedrunners game items abuse
This lets us change the part of the address that says which map should be loaded after loading an owl save. So we use the memory address for the rupee's position to change the owl statue's memory address. An actor is pretty much anything that isn't just map geometry.
So let’s get down to the topic at hand: how exactly does the Moon Warp work? EnNopp does his best to explain: “Stale Reference Manipulation is a glitch that lets us edit an actor's memory address by using another actor. “You can definitely say that it has been a community effort in working out the Moon Warps.” (The original) Moon Warp uses an owl statue and a rupee, but a faster route was found a week later using a guard and a pot,” says EnNopp, crediting a wide variety of glitch hunters and speedrunners including GlitchesAndStuff, Fasch, Exodus, Fig, MrCheeze, FullGrownGaming, Imbued, Gigopler, and Sva16162. “SRM was found in October, and the Moon Warp application of it was found one month later. “There were some hypotheses for wrong warping to the moon but there was always one tiny detail that would make it not work,” says EnNopp, “We were never sure if it would ever be possible to skip the boss remains.” One month ago, the community's dream was finally realized when the first Moon Warp was executed thanks to a new glitch called Stale Reference Manipulation (or SRM), and although both glitches are only a month old they already have quite the history. Unfortunately, none of these theories came to fruition.
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Along with Debug came hopes that glitch hunters finally had the tools to make Moon Warp a reality, and many theories were floating around on how to do it. This time was eventually shattered thanks to a new glitch, Debug Menu, which allowed EnNopp to attain the first sub-hour Any% speedrun. His dominance over the Any% category includes a long lull from 2018 to 2019 in which the record hung around 1 hour and 15 minutes. “Since then (over 2500 days) I’ve only not had the record for 588 days” EnNopp told IGN, referencing the world record history page. He would quickly take the Any% category by storm as well, locking down the world record for it a few months later with a time of 1 hour and 42 minutes.
EnNopp, who had previously run games like Super Mario 64 and World of Warcraft, started speedrunning Majora's Mask in 2012 and it only took about three months for him to attain his first world record in the 100% category with a time of 5 hours, 53 minutes, and 59 seconds (seven years later, his current 100% world record is 4:35:30). We spoke to EnNopp to learn a little more about this mind-blowing new trick and where he sees Majora's Mask speedrunning going from here. It’s an impressive trick that brought along an equally impressive new achievement: the first-ever sub-30 minute Majora's Mask speedrun, courtesy of longtime Majora's Mask speedrunner and world record holder Dennis “EnNopp112” Haugen. Moon Warp, as anyone who has played Majora’s Mask might suspect, allows players to warp directly to the moon and confront Majora without visiting any of the four dungeons.